

On the other hand though, if you go the renegade option and choose to sacrifice the council, this will have fairly large consequences on the future games. You won’t see much as far as the fruits of your labor, as the council will still act condescending towards Shepard, but you’ll also have the Destiny Ascension War Asset for the end of the third title. In this guide, we’ll explain whether you should save or sacrifice the council in Mass Effect Legendary Edition! Save or Sacrifice the Council in Mass Effect Legendary Editionįor starters, choosing to save the council will result in the most paragon points for your Shepard and will ultimately have the best impact on your future ventures. If you’re conflicted as to the effects this has on the rest of the series though, no need to worry. During the finale of the first title, you’re forced to make a difficult choice about the council. Mass Effect Legendary Edition is no different, featuring many different choices all the way to each game’s finale. No matter how substantial or inconsequential these choices are, forcing the player to make a decision makes their whole experience with the game that much more personal.

If you saved the council or if the council died, but Captain Anderson became a councilor, you can decide to be re-instated as a Spectre.

They are skeptical about your Mission to stop the Collectors and don't believe that the Reapers' threat is actually real. If you didn't save the council, they will refuse to meet you. If you saved the council in the previous game, there is a meeting underway. You will be met at the Human Embassy by Captain Anderson. Head to the Citadel, and travel to the Presidium.

When you take command of the new Normandy after the events of Freedom's Progress, you receive a message from Captain Anderson that differs depending on the fate of the council at the end of Mass Effect. Not to be confused with Assignments, in Mass Effect 2 there are a few Optional Missions and most of them revolve around choices in the first game. Optional Missions are secondary quests in Mass Effect 2, that are not mandatory to progress the game's story, but provide context and flavor by meeting interesting NPCs of all kind of Races, granting additional experience, and letting the player visit extraordinary and unique planets. Citadel: The Council is an Optional Mission in Mass Effect 2.
