

This sidebar setup is reminiscent of the sidebar used in later C&C games as of Red Alert 2. If attempted, the "unable to comply, building in progress" message will be sounded. The sidebar is split up into 7 categories:Įven though there are different sections for structures, they cannot be both used at the same time.

When not in use, the sidebar is translucent. The UI is adapted for use with the PlayStation gamepad and the PlayStation mouse. Retaliation uses the same control scheme as Red Alert for the PlayStation. The order of the missions has been rearranged from the order used in Counterstrike and The Aftermath to form a single story line for each side, although all missions from Counterstrike are still placed before the ones from The Aftermath for each side. It should be noted that both types of Tesla tanks are represented in Retaliation: the prototype based on the Radar jammer from Counterstrike and the final Tesla tank from The Aftermath. Specific units such as Volkov, the Soviet Super tank and Allied stolen nuclear armed MiG also appear in certain missions. Special units added in The Aftermath such as the Tesla tank, Field mechanic, MAD tank, and Chrono tank are available in later missions. Instead of the main force deciding the outcome of the war, the player is assigned to a certain auxiliary command - in the Allies' case, an American detachment led by general Carville, while Soviet commander is under the command of general Topolov, both of which have been entrusted with several "secret projects". The campaigns in Retaliation are similar for Allies and Soviets.
